At the request of the sea, today I bring you the best zombie game exists.
I enjoyed the pleasure of playing it completely from beginning to end, so I'll tell you some secrets of the game.
is a cooperative game, 4 player ever, if the real players are less, replace the remaining bots. You need teamwork to win this game, no way to win it alone. In fact, being alone is the most desperate situation in this game. If you're more or less good, it is difficult to fight a horde of zombies only common, the problem is special. There are situations where it is impossible, either by the type of attack or by force and speed of special combat them one by one.
If a team player dies, reappears after a while trapped in a closet or small rooms scattered throughout the game. The only way that the player can continue playing, is that a colleague to rescue him from the room. It also happens that when a player is injured lying on the ground can only be lifted with the help of a partner. If a player is on the floor too long, it dies. If at some point, all players are injured on the ground or are helpless against the attack of a hunter or a smoker (and I'll explain why) the game ends (and that can only be saved with the help of a partner, and no one is available to help the rest). Another secret of the game is to hear and learn to recognize the sounds they make each bug. If you know what kind of critter you wait, you can know which weapon to use, how to attack and how to move.
The game has four different campaigns with four levels each. Each campaign is to start from a point to go through a specific type of environment each with its own presentation and billboard between missions (as if it were four zombie movies class b). The campaign is to travel these scenarios in four different levels to reach the point of rescue and escape in the midst of extreme madness and ultra-massive attack zombies the game is for each season finale. In each level you go through a part of the journey to get to a shelter where you can recharge weapons and health. There are four levels in the campaign and final level, you get to a specific place where a radio from where to call for help. While help is there to defend the place, which is prepared with weapons, health, machine guns and various defense barriers for the mass attack of zombies coming at this late stage. This last level, this part is to defend the place while the aid is the most difficult part of each story.
Another good thing is that the zombies appear each time you play in different positions at random, meaning that you can play it a thousand times without getting bored, always different.
This is the end of the first story:
team players are 4:
Francis: A thin, muscular white biker dress. Zoey
: The only woman on the team
Louis: A clerk
black Bill: A veteran of the Vietnam War.
zombies Types:
The Horde:
The basic zombie moving mass. The spread you are getting some, but sometimes will come in the tens, running all together. Breaking windows and entering doors. The secret to these zombies is to shoot when they are away and strike when they're around, making sure that you can attack from behind (put against a wall or having a partner behind you cover). If you repeat this trick, you can take several hordes followed without causing damage. The music and the shouts and grunts and gasps (ala 28 days later) when they come to warn you horde. Beware of the corners, zombies can be isolated. When the attack is too strong, you can use a "dirty bomb" kind of a homemade grenade that has a beep and a red light, for some reason, attracts a horde. If you are under attack and throw the grenade, all zombies (those of the horde no specials) are to pump and gather around it until it explodes.
The boomer: is a mutant zombie. It's a big fat and nasty surprises that usually appears above vomitándote bile. The bile has a special, attracts a horde. When bile will fall over, go blind with a green mucus for a moment hold music is activated and you know that is the horde. Get ready to hit and shoot. When the boomer dies, it explodes, sprinkling of bile all around, hence its name (boomer). It also has a powerful blow, but being so slow and not very strong, almost never enough to hit anyone.
noise is a serious whine (like a fat) and sound, warns you of his presence, but the music does not betray.
The smoker: is named (smoking) because it is leaving smoke everywhere, and when he dies explodes in a lot of smoke everywhere. His attack is surprising and tends to attack from high places like roofs or windows. The attack is a very long (up to 100 or 200 meters) chameleon lick as you screw in the neck ahorcándote, crawling out of your group. If the language comes from the front, you have to shoot a second language and so free. " If the attack is from behind or not the language you shoot fast enough, then you get caught, the smoker draws you into it and go slowly dying. The only way to free yourself once you catch (and almost always manages to get you try it, though difficult to achieve kill you) is whether or kills a classmate tongue cut shots. This is one reason why in this game so bad to walk alone. If you grab one of these bugs, you are helpless, like if you hit the ground, and can only rescue a friend. The music does not notice their presence, but realize that you can walk around because coughs are heard as someone who smokes too much. The appearance of this creature is a common zombie, but higher and more ugly, with a tongue hanging out. And it moves with a limp.
The hunter: Its name means hunter. This bug is almost impossible to see until it attacks. It is apparently a common zombie diver Hooded. It moves slowly crouched on all fours (as in squatting). But their attack is savage. At least I think, can take a leap of 200 meters and fall on you from every angle. Falls on you, leaving you with top soil, and splashing wildly attacking everything with blood. Shoot when attacking often involves injury to a companion, so that the best way to help is hitting the hunter to remove it off before you start shooting. When a hunter attacks, the victim falls to the ground and is helpless while being attacked by what can only be saved if a partner helps. This zombie disables its victim like the smoker, and is another reason for not should be left alone. The attack disables you, so if your colleagues are being attacked by a smoker or a hunter or are dead or on the floor when you are attacked, the game ends, and there is no way of escaping. The music does not notice their presence, but the resounding growl of the hunter against the wall gives it away when he walks by. Occasionally it can kill when in the ground (although it is seldom seen before the attack) and very occasionally, if you have reflexes and aim it can kill when the air is rapidly approaching or hitting the moment that falls on you (before you do fall) in order to stun and shoot.
is a cooperative game, 4 player ever, if the real players are less, replace the remaining bots. You need teamwork to win this game, no way to win it alone. In fact, being alone is the most desperate situation in this game. If you're more or less good, it is difficult to fight a horde of zombies only common, the problem is special. There are situations where it is impossible, either by the type of attack or by force and speed of special combat them one by one.
If a team player dies, reappears after a while trapped in a closet or small rooms scattered throughout the game. The only way that the player can continue playing, is that a colleague to rescue him from the room. It also happens that when a player is injured lying on the ground can only be lifted with the help of a partner. If a player is on the floor too long, it dies. If at some point, all players are injured on the ground or are helpless against the attack of a hunter or a smoker (and I'll explain why) the game ends (and that can only be saved with the help of a partner, and no one is available to help the rest). Another secret of the game is to hear and learn to recognize the sounds they make each bug. If you know what kind of critter you wait, you can know which weapon to use, how to attack and how to move.
The game has four different campaigns with four levels each. Each campaign is to start from a point to go through a specific type of environment each with its own presentation and billboard between missions (as if it were four zombie movies class b). The campaign is to travel these scenarios in four different levels to reach the point of rescue and escape in the midst of extreme madness and ultra-massive attack zombies the game is for each season finale. In each level you go through a part of the journey to get to a shelter where you can recharge weapons and health. There are four levels in the campaign and final level, you get to a specific place where a radio from where to call for help. While help is there to defend the place, which is prepared with weapons, health, machine guns and various defense barriers for the mass attack of zombies coming at this late stage. This last level, this part is to defend the place while the aid is the most difficult part of each story.
Another good thing is that the zombies appear each time you play in different positions at random, meaning that you can play it a thousand times without getting bored, always different.
This is the end of the first story:
team players are 4:
Francis: A thin, muscular white biker dress. Zoey
: The only woman on the team
Louis: A clerk
black Bill: A veteran of the Vietnam War.
zombies Types:
The Horde:
The basic zombie moving mass. The spread you are getting some, but sometimes will come in the tens, running all together. Breaking windows and entering doors. The secret to these zombies is to shoot when they are away and strike when they're around, making sure that you can attack from behind (put against a wall or having a partner behind you cover). If you repeat this trick, you can take several hordes followed without causing damage. The music and the shouts and grunts and gasps (ala 28 days later) when they come to warn you horde. Beware of the corners, zombies can be isolated. When the attack is too strong, you can use a "dirty bomb" kind of a homemade grenade that has a beep and a red light, for some reason, attracts a horde. If you are under attack and throw the grenade, all zombies (those of the horde no specials) are to pump and gather around it until it explodes.
The boomer: is a mutant zombie. It's a big fat and nasty surprises that usually appears above vomitándote bile. The bile has a special, attracts a horde. When bile will fall over, go blind with a green mucus for a moment hold music is activated and you know that is the horde. Get ready to hit and shoot. When the boomer dies, it explodes, sprinkling of bile all around, hence its name (boomer). It also has a powerful blow, but being so slow and not very strong, almost never enough to hit anyone.
noise is a serious whine (like a fat) and sound, warns you of his presence, but the music does not betray.
The smoker: is named (smoking) because it is leaving smoke everywhere, and when he dies explodes in a lot of smoke everywhere. His attack is surprising and tends to attack from high places like roofs or windows. The attack is a very long (up to 100 or 200 meters) chameleon lick as you screw in the neck ahorcándote, crawling out of your group. If the language comes from the front, you have to shoot a second language and so free. " If the attack is from behind or not the language you shoot fast enough, then you get caught, the smoker draws you into it and go slowly dying. The only way to free yourself once you catch (and almost always manages to get you try it, though difficult to achieve kill you) is whether or kills a classmate tongue cut shots. This is one reason why in this game so bad to walk alone. If you grab one of these bugs, you are helpless, like if you hit the ground, and can only rescue a friend. The music does not notice their presence, but realize that you can walk around because coughs are heard as someone who smokes too much. The appearance of this creature is a common zombie, but higher and more ugly, with a tongue hanging out. And it moves with a limp.
The hunter: Its name means hunter. This bug is almost impossible to see until it attacks. It is apparently a common zombie diver Hooded. It moves slowly crouched on all fours (as in squatting). But their attack is savage. At least I think, can take a leap of 200 meters and fall on you from every angle. Falls on you, leaving you with top soil, and splashing wildly attacking everything with blood. Shoot when attacking often involves injury to a companion, so that the best way to help is hitting the hunter to remove it off before you start shooting. When a hunter attacks, the victim falls to the ground and is helpless while being attacked by what can only be saved if a partner helps. This zombie disables its victim like the smoker, and is another reason for not should be left alone. The attack disables you, so if your colleagues are being attacked by a smoker or a hunter or are dead or on the floor when you are attacked, the game ends, and there is no way of escaping. The music does not notice their presence, but the resounding growl of the hunter against the wall gives it away when he walks by. Occasionally it can kill when in the ground (although it is seldom seen before the attack) and very occasionally, if you have reflexes and aim it can kill when the air is rapidly approaching or hitting the moment that falls on you (before you do fall) in order to stun and shoot.
The witch: Its name means "witch" (though I say "La Llorona"). Is that most terrifies me personally. There is nothing worse than being in a tunnel or somewhere quiet and hear the echo of the sad and melancholy cry of this creature. Zombie is a woman, recognizable by the bright red eyes and hair on the face by her tears and because when this one is sitting on the floor crying on the floor or in a corner. This type of zombie, just wants to be left alone, to mourn (if they fuck, attacks and kills, no matter whether human or other zombies). If he sees you start to yell to go away, if you get too close, not get away in time or the attack, the witch is crazy and start running in your direction at superhuman speed. I left on the ground in one fell swoop and kill you very quickly. It is very hard to kill, even if all you are shooting and throwing bombs and grenades. If you hit, sometimes gets scared and flees, returning soon with renewed anger. This guy is pretty scary because you hear her crying but do not know where it is. You can be sitting in a corner and not see it. Sometimes I found her sitting in front of you when you're too close to avoid it. Distinguised Sometimes the distance, like a lump on the ground. When from the floor witch sees you, you realize because you can see its red eyes glow eerily from the darkness. Hardly get to kill more than one team member, but the scares in the first place, there may be dead.
best thing you can do when you hear the cry of a witch, is to turn off the headlights and move very quietly and carefully so as not to scare the witch and not finding it at once (often difficult to locate and often one is found near the bend in a corner or entering a room). Sometimes that is in the middle of a corridor to be spent whether or if. The best thing you can do is located far away, and shooting distance for have time to shoot everything you can before you reach the witch. Whoever shoots the witch has to shoot and run as fast as possible in the opposite direction while his teammates shot (until you kill the "disturbing" the witch does not care about the rest, just run to the that upset .) The music does not notice their presence, only its gloomy crying, it is impossible to ignore.
best thing you can do when you hear the cry of a witch, is to turn off the headlights and move very quietly and carefully so as not to scare the witch and not finding it at once (often difficult to locate and often one is found near the bend in a corner or entering a room). Sometimes that is in the middle of a corridor to be spent whether or if. The best thing you can do is located far away, and shooting distance for have time to shoot everything you can before you reach the witch. Whoever shoots the witch has to shoot and run as fast as possible in the opposite direction while his teammates shot (until you kill the "disturbing" the witch does not care about the rest, just run to the that upset .) The music does not notice their presence, only its gloomy crying, it is impossible to ignore.
The Tank: is the most difficult of all. A kind of Hulk, a wild mass of muscle and full of anger. It is very difficult to kill, they have to shoot all like crazy, shoot with everything they have. The tank is very fast, huge, huge chunks of concrete thrown stood up from the floor, objects, desktops, which is a huge distance and his shot is awful. At the first blow you off at the ground, the second will kill you. Their cry is very characteristic and suspenseful music goes crazy when the Tank is coming. This bug is unavoidable and when it appears it is all the attention. Everyone starts to run backwards while shooting him. Usually does not die without taking one, two, three or four team members. However, with a bit of skill and teamwork, it is impossible to kill without any casualties. Ideally, when you note proximity, prepare. You have to throw a Molotov cocktail at the place where you will spend the tank to turn heat to pass (that takes away life of a little), all have to move sideways as you shoot back while all , do not turn your back as this can not be predicted and dodge pieces of concrete thrown.
This is the intro of the game and is completely loyal to the actual gameplay, everything you see in the intro can occur within the game. It also shows all the different types of zombies in the game displayed:
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